CIRCLEF
X, Y, RADIUS
Requires arcade library
The ability to draw a filled circle on a bitmap and display it on screen as an image.
Example
INCLUDE arcade
SCREEN
RGB 0,0,0
BITMAP 0,0,640,480
RGB 255,0,0,99
CIRCLEF 320,220,220
RGB 255,0,0,98
CIRCLEF 320,220,160
RGB 255,0,0,95
CIRCLEF 320,220,100
RGB 255,0,0,90
CIRCLEF 320,220,40
END BITMAP
END SCREEN
Output
Parameters
| Parameter | Type | Description |
|---|---|---|
| X | integer | X position |
| Y | integer | Y position |
| RADIUS | integer | Radius of the circle |