kytschBASIC

Put down that phone!
Please view me on real computer.

CIRCLEF
X, Y, RADIUS
Requires arcade library

The ability to draw a filled circle on a bitmap and display it on screen as an image.

Example

INCLUDE arcade

SCREEN

	RGB 0,0,0

	BITMAP 0,0,640,480

		RGB 255,0,0,99

		CIRCLEF 320,220,220



		RGB 255,0,0,98

		CIRCLEF 320,220,160



		RGB 255,0,0,95

		CIRCLEF 320,220,100



		RGB 255,0,0,90

		CIRCLEF 320,220,40

	END BITMAP

END SCREEN

Output

Parameters

Parameter Type Description
X integer X position
Y integer Y position
RADIUS integer Radius of the circle

See also