kytschBASIC

Put down that phone!
Please view me on real computer.

CIRCLEF
X, Y, RADIUS
Requires arcade library

The ability to draw a filled circle on a bitmap and display it on screen as an image.

Example

INCLUDE arcade
RGB 0,0,0
BITMAP 0,0,640,480
	RGB 255,0,0,99
	CIRCLEF 320,220,220

	RGB 255,0,0,98
	CIRCLEF 320,220,160

	RGB 255,0,0,95
	CIRCLEF 320,220,100

	RGB 255,0,0,90
	CIRCLEF 320,220,40
BITMAP CLOSE

Output

Parameters

Parameter Type Description
XintegerX position
YintegerY position
RADIUSintegerRadius of the circle

See also